Dank Forest Links
- Dank Forest entrance page
- Bigdale
- Cedarlair
- Meldale
- Sara's General Store, Meldale
- Castle in Meldale
- Noble Houses and Knightly Orders in Dank Forest
- history
- Tok the Adventurer: Brillar, Dank Forest, NPC
- Doran Zel-Ha, wood elf, fighter/magic-user, Brillar, Dank Forest, NPC
- leaders
- Geography and resources
- population
This is the Sara’s General store in Meldale, Dank Forest page on my campaign World, Crestar.
Owner: Sara Tisyan human female NG leather jerkin AC 7, dagger
Clerks: Shara Darna human female NG, George Darna human male NG, Tia Shela helf-elf female NG each clerk wears a leather jerkin AC 7, and has a dagger.
Guards: Bill Karan, male human with chain, shield, dagger, long sword ; Suna Chara, human Monk 5
arrows, normal          12 for 15 silver, 1 for 3 sp
      , silver          1 gp each
bow, long             47 gp
crossbow, light       15 gp
new bow or crossbow strings   1 sp each
axe, battle            5 gp
backpack, canvas      15 gp
banded armor          80 gp
belt                   4 sp
candle, tallow         2 cp
( melt easily in summer heat)
chain mail            75 gp
cloak, normal          6 sp
     , winter         25 gp
dagger                     1 gp
grapnel, iron                       5 gp
       , iron and leather covered  12 gp
hammer, war               3 gp
hat                     8 sp to 8 gp
javelin                  12 sp
leather armor             8 gp
lantern, bullseye        15 gp
( 80’ by 10’ beam)
mace, foot                8 gp
mirror, metal            11 gp
      , silver           25 gp
oil, lantern             6 cp/pint
   , monster burn        2 gp/pint
pole, 10’ 1 sp
pouch, belt, large       1 gp
( half a cubic foot)
           , scrolls    20 gp
(can hold 12 scrolls)
           , vials       7 gp
( can hold 10 potion vials)
quiver, 12 arrow        10 sp
      , 30 arrow        12 gp ( only has 3 of them)
quarrels, light crossbow   20 for 16 silver
ration, iron             5 gp
( good for 1 week)
robe                     8 sp
rope, 50’ × 7/16 inch    8 sp
(usuable for non-technical climbing)
sack, large              1 sp
scimitar                10 gp
sling                   10 sp
     , bullets, lead    20/12 sp
              , rocks   free or 20 for 6 sp
( free means your character looks for them on the ground.)
staff                   5 sp
sword, long            12 gp
     , short            9 gp
thieve’s picks and tools 30 gp
tinder box               2 gp
( metal box, tinder, flint and steel for fire starting)
torch                    2 cp each
waterskin, 2 quart      14 sp