Here are the original maps and room descriptions:
 

Mad Krongo’s Keep
(original)
You can easily tell I was new at dungeon designing. Too much treasure and too tough adversaries for the first to second level player characters I told the players it was for.
ramp leading down into room 8 at a 30 degree angle from the surface.
1) 30’ × 24’ × 10’ empty (7,200 cubic feet)
a few leaves, bird nests, small rocks, etc.
2) 40’ × 60’ × 10’ (24,000) fountain room
mural on South wall of a Court Jester
(effects are for the drinker of the water.)
2nd drink: +1 Str for 2 game months)
3rd drink: -2 Dexterity for 1 game week
4th drink: invulnerable for one combat
5th drink: -1 Charisma for 2 game weeks
6th drink: 600 xp
7th drink: immune dysentary for 2 game years
8th drink: -2 prime requisite for 1 game month
9th drink: +1 to a weapon of choice, must be a weapon with the character (permanent)
10th drink: -50 gp
3) 10’ × 16’ × 10’ (1600)
9 rats
10 sp on floor
4) 50’ × 30’ × 10’ ( 15000)
3 hobgoblins
( 12 cp, 7 gp, 80 ep, one 100 gp gem each)
5) 10’ × 20’ × 10’ (2000)
6) 30’ × 30’ × 10’ (9000)
Secret Door:
  from east:
     3 depressions in wall, 1 inch across
     putting a finger in any of the depressions gives 2 hp damage per depression
pulling on the pull handle sets off a Fire Trap for 1d4+7 hp to open it, push on bottom of door.
8 gnolls are in the room.
all have battle axes(12 ep, 8 gp each)
7) 40’ × 20; x 10’ (8000)
4 skeletons armed with long swords
chest: 4’ × 6’ × 2’
 fireball trap 5d6 hp ( covers rooms 7, 8, and the hallway)
 1000 gp ; 2jars Keoghtum’s ointment
 two 150 gp gems
8 ) 30’ × 50’ × 10’ empty
dirt, mud, leaves.
all doors have pull handles.
The ramp leads to the surface.
9) 10’ × 10’ × 10’ (1000 cubic feet)
3 bugbears they have two-handed swords
1 is wearing a ring of fire resistance
each has a spear +1 they will throw first
(20 cp, 18 sp, 12 ep, 7 gp each)
10) 10’ × 10’ × 10’ (1000)
2 fire beetles
11) 10’ × 10’ × 10’
gelatinous cube
  has inside it: dagger +1 ; 3 cp ; 10 sp ; 12 ep ; 8 gp ; 6 pp
    one 1- gp gem ; one 50 gp gem ; one 100 gp gem
    potion in a metal jar: color is gray, Extra Healing
12) 20’ × 30’ × 10’ (16000)
   chest: 4’ × 4’× 4’ trapped by thin wires that go up to the ceiling
     cutting the wires releases a stone block which falls for 
     1d6+2 hp
3 levers, all 3 are down in vertical slots
to open door: push left one up
leave middle one alone
if right hand lever is moved: mover gets hit by 1 or 2 Magic Missile
13) 10’ × 10’ × 10’
   6 rats
   2 sp ; 6 cp on floor
14) 30’ × 30’ × 10’ (9000) empty
   Mural east wall:
     3 wood elves dancing in a meadow
if they are rescued the party will receive 175 pp and 3 spears +1
15) 10’ × 10’ × 10’
   gelatinous cube
     contains 50 pp ; dagger +3
16) 30’ × 30’ × 10’ lurker above
chest: 4’ × 6’ × 4’ trapped with 3 Magic Missilesanyone speaking near door causes a Magic Mouth
inside the chest to repeat muffled calls for
help from inside the chest long sword +1; 50’ rope with Nystul’s Magic Aura
cast on it and the word ‘Go’ in common on the rope.
800 gp ; 10 pp ; one 300 gp gem
17) 30’ × 30’ × 12’ (10800) purple room words on south wall:
“Seek and ye shall find it” if read aloud the words disappear and these show: “What is it you seek ?” if read aloud the words disappear and these show: “Make 2 lefts and 2 rights to find the gold” Secret door: push upwards on it,reveals tunnel that leads out to the side of
the hill.
18) 20’ × 10’ × 15’ (3000) trap
   6 invisible crossbows, door opens and 1d6 fires
    they attack as 4 HD monsters
19) 30’ × 20’ × 15’ (9000)
    2 gas spores
    small chest
      75 pp
20) 20’ × 20’ × 10’ (4000) empty
21) 30’ × 10’ × 10’ (3000) empty
22) 30’ × 10’ × 10’ (3000) empty secret door: pressure plate 5’ up, 3’ from south end
23) 10’ × 40’ × 10’ – 10’ × 10’ × 10’ empty
24) 20’ × 30’ × 15’ (9000) empty
25) 30’ × 10’ × 10’ (3000)
   3 gnolls armed with 2 spears each and 1 long sword each
    1 pouch with 50 pp
26) 30’ × 30’ × 15’ (13500)
    statue of a woman: crazy quilt skirt, blouse.
      she is holding a stone spear
and we’ll get there together !” pause repeat Goddess Shalan
doesn’t realize she is a statue here.
If the party mentions it, she rewards them with +1 to a stat,
keeping in mind race and character class limits. She then vanishes.
27) 50’ × 30’ × 15’ (22500)
     3 statues , lawful good people frozen and look like statues
inscription on base: “I watch” 2) 5’ 8” tall womman wearing a cloak and holding a spear
inscription on base: “I exist to follow” 3) 6’ 6” tall woman in chain mail, holding a shield, and a spear
inscription on base: “I attack defilers” All 3 will react to party actions.
28) 10’ × 10’ × 10’ empty
     on east door is a drawing of an owl perched on a spear
29) 30’ × 30’ × 15’ (13500) empty
     on south wall a sign that says “Beware the Goddess”
30) 20’ × 30’ × 10’
     debris: human bones and some rotted spears and shields