Corridors are 10 feet high.
Room 78) 50’ × 40’ × 10’ (20,000)
20 kobolds with short swords, no missile weapons1 leader short sword +2
1 assistant leader short sword +1
they have: 250 cp; 300 sp; one 500 gp gem
Room 79) 20’ × 140’ × 7’ ( 19,600 cubic feet)
floor is covered with 6 inches of sand, making a nice home to:2 sandmen (Fiend Folio)
characters who walk move rate is half normal.
Room 80) 40’ × 20’ high cylinder: semi-trap
magic pool:any gold coins tossed in: roll a d20
result 1-11, the gold becomes platinum
result 12-20, the gold becomes lead
Room 81) 30’ × 30’ × 30’ (27,000)
Gray ooze on ceilingRoom 82) 30’ × 50’ × 30’ ( 45,000)
3 Fire toads ( Fiend Folio)Room 83) 30’ × 70’ × 30’ (63,000)
mural on North wall of many colors splashed onto wall,but there are no shades of green nor green
Nystul’s Magic Aura is cast on the mural
Room 84) 40’ × 30’ × 10’ (12,000)
3 Scarecrows (Fiend Folio)chest:
Isle of Jester coins are worth more in Trillolara:
5,000 cp; 3,000 sp
Room 85) 10’ × 20’ × 10’
Secret door: human touch or Dispel Magic at 14thchest: trapped with Delayed fireball 14d6 +14 hp
70 pp; Dagger +1; 1,000 sp;
Magic-User scroll: 1) Death Spell, 2) Acid Rain, 3) Air Breathing,
4) Anti-Magic Shell, 5) Bigby’s Grasping Hand, 6) Cloudkill,
7) Fly
Room 86) 30’ × 20’ × 20’ empty
Room 87) 20’ × 10’ × 10’ – 10’ × 20’ × 10’ empty
Room 88) 10’ × 10’ xz 10’ empty
Room 89) 10’ × 20’ × 10’
Chest: 7,000 gpSecret Door: Knock or Dispel Wizard Lock at 10th level
Room 90) 90’ × 20’ × 10’ empty