The river delta near Brillar, an old fort. There are a few fighters, a sheppard, and a few sheep on Ayuh’s Rock.
Map updated: 10 Jan 2023.
H 1 thru 55) normal villager houses
Map updated: 10 Jan 2023.
The tale of Dank Forest’s Leaders starts after the Doom of Licieria.
15 years         A ragtag of knights, magicians, clerics, rangers, monks,
                 druids, minor nobles, and others defended Dank Forest
                 from those who attacked Dank Forest after the green cloud had
                 come and gone. Most of them died off.
15 years         The Nobles left couldn’t decide on who should rule Dank Forest.
20 years         King Joh-Nak           Queen Sharan
30 years         The Nobles told King Joh-Nak and Queen Sharan they weren’t monarchs anymore. The King and Queen took ship to Trillolara, and never set foot in Dank Forest again. They were very fed up with the Nobles of Dank Forest.
15 years         Queen Silly
( the years from 90 through 184 are under construction.)
25 years         King Justlar           Queen Khantan
25 years         Age 11 years 210 – 235
a series of ‘temporary’ Kings and Queens who held office because the Nobles couldn’t agree on when and where to hold a meeting to decided if and who was to be Queen and King. No one is certain who appointed, uhm, voted, for them.
They just showed up and took office, while saying they were there temporarily. The Nobles convinced themselvs it was All According to Plan.
10 years          Queen Jul-Hara
50 years          King Wrong-Way
28 years          King Jush-Tarak                Queen Salak
end of the ‘temporary’ monarchs.
43 years          King Jhan the Energetic        Queen Sala
25 years          Queen Ghartan                  King Reltan
30 years          Queen Lakh-Nan                 King West-Lar
10 years          Queen Jul-han                  King Shrakah
20 years          King Chash                     Queen Taran-Kah
Owner: Sara Tisyan human female NG leather jerkin AC 7, dagger
Clerks: Shara Darna human female NG, George Darna human male NG, Tia Shela helf-elf female NG each clerk wears a leather jerkin AC 7, and has a dagger.
Guards: Bill Karan, male human with chain, shield, dagger, long sword ; Suna Chara, human Monk 5
arrows, normal          12 for 15 silver, 1 for 3 sp
      , silver          1 gp each
bow, long             47 gp
crossbow, light       15 gp
new bow or crossbow strings   1 sp each
axe, battle            5 gp
backpack, canvas      15 gp
banded armor          80 gp
belt                   4 sp
candle, tallow         2 cp
( melt easily in summer heat)
chain mail            75 gp
cloak, normal          6 sp
     , winter         25 gp
dagger                     1 gp
grapnel, iron                       5 gp
       , iron and leather covered  12 gp
hammer, war               3 gp
hat                     8 sp to 8 gp
javelin                  12 sp
leather armor             8 gp
lantern, bullseye        15 gp
( 80’ by 10’ beam)
mace, foot                8 gp
mirror, metal            11 gp
      , silver           25 gp
oil, lantern             6 cp/pint
   , monster burn        2 gp/pint
pole, 10’ 1 sp
pouch, belt, large       1 gp
( half a cubic foot)
           , scrolls    20 gp
(can hold 12 scrolls)
           , vials       7 gp
( can hold 10 potion vials)
quiver, 12 arrow        10 sp
      , 30 arrow        12 gp ( only has 3 of them)
quarrels, light crossbow   20 for 16 silver
ration, iron             5 gp
( good for 1 week)
robe                     8 sp
rope, 50’ × 7/16 inch    8 sp
(usable for non-technical climbing)
sack, large              1 sp
scimitar                10 gp
sling                   10 sp
     , bullets, lead    20/12 sp
              , rocks   free or 20 for 3 sp
( free means your character looks for them on the ground.)
staff                   5 sp
sword, long            12 gp
     , short            9 gp
thieve’s picks and tools 30 gp
tinder box               2 gp
( metal box, tinder, flint and steel for fire starting)
torch                    2 cp each
waterskin, 2 quart      14 sp